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172b1cc8
Commit
172b1cc8
authored
Sep 27, 2024
by
Jonathan Thomas
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Plain Diff
Adding back in 1.20 build, and removing reference to getRotator
parent
7706dfa5
Pipeline
#12877
passed with stages
in 1 minute 55 seconds
Changes
2
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1
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2 changed files
with
4 additions
and
10 deletions
+4
-10
.gitlab-ci.yml
.gitlab-ci.yml
+3
-3
LeadParticle.java
src/client/java/com/owlmaddie/particle/LeadParticle.java
+1
-7
No files found.
.gitlab-ci.yml
View file @
172b1cc8
...
...
@@ -20,9 +20,9 @@ build_mod:
-
java -version
script
:
-
|
declare -a versions=("1.20
.1" "1.20.2" "1.20.3" "1.20.4") #"1.20"
declare -a mappings=("1.20
.1+build.10" "1.20.2+build.4" "1.20.3+build.1" "1.20.4+build.3") #"1.20+build.1"
declare -a fabric_versions=("0.
92.1+1.20.1" "0.91.6+1.20.2" "0.91.1+1.20.3" "0.97.0+1.20.4") #"0.83.0+1.20"
declare -a versions=("1.20
" "1.20.1" "1.20.2" "1.20.3" "1.20.4")
declare -a mappings=("1.20
+build.1" "1.20.1+build.10" "1.20.2+build.4" "1.20.3+build.1" "1.20.4+build.3")
declare -a fabric_versions=("0.
83.0+1.20" "0.92.1+1.20.1" "0.91.6+1.20.2" "0.91.1+1.20.3" "0.97.0+1.20.4")
for i in "${!versions[@]}"; do
minecraft_version="${versions[$i]}"
...
...
src/client/java/com/owlmaddie/particle/LeadParticle.java
View file @
172b1cc8
...
...
@@ -18,7 +18,7 @@ public class LeadParticle extends SpriteBillboardParticle {
private
final
SpriteProvider
spriteProvider
;
public
LeadParticle
(
ClientWorld
world
,
double
x
,
double
y
,
double
z
,
double
velocityX
,
double
velocityY
,
double
velocityZ
,
SpriteProvider
spriteProvider
,
double
angle
)
{
super
(
world
,
x
,
y
,
z
,
velocityX
,
velocityY
,
velocityZ
);
super
(
world
,
x
,
y
,
z
,
0
,
0
,
0
);
this
.
velocityX
=
0
f
;
this
.
velocityY
=
0
f
;
this
.
velocityZ
=
0
f
;
...
...
@@ -41,12 +41,6 @@ public class LeadParticle extends SpriteBillboardParticle {
}
@Override
public
Rotator
getRotator
()
{
// Return null to avoid camera billboarding (fixed rotation based on angle)
return
null
;
}
@Override
public
ParticleTextureSheet
getType
()
{
return
ParticleTextureSheet
.
PARTICLE_SHEET_TRANSLUCENT
;
}
...
...
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