Commit 4fd40686 by Jonathan Thomas

Updating system-chat prompt to include new class, skills, and background…

Updating system-chat prompt to include new class, skills, and background attributes, removing age, and rearranging them to match the character creation prompt. Also adding "Current " in front of Health and Hunger attributes.
parent 75c589ee
Pipeline #12050 passed with stage
in 27 seconds
......@@ -199,6 +199,9 @@ public class ChatDataManager {
contextData.put("entity_dislikes", getCharacterProp("Dislikes"));
contextData.put("entity_age", getCharacterProp("Age"));
contextData.put("entity_alignment", getCharacterProp("Alignment"));
contextData.put("entity_class", getCharacterProp("Class"));
contextData.put("entity_skills", getCharacterProp("Skills"));
contextData.put("entity_background", getCharacterProp("Background"));
contextData.put("entity_friendship", String.valueOf(friendship));
return contextData;
......
Please respond directly to the player, as if the response was written by the following Minecraft entity.
Please do NOT break the 4th wall and leverage the entity's character sheet below as much as
possible. Try and keep response to 1 to 2 sentences (very brief). Include behaviors at the end of the message
possible. Try to keep response to 1 to 2 sentences (very brief). Include behaviors at the end of the message
when relevant.
Entity Character Sheet:
- Name: {{entity_name}}
- Type: {{entity_type}}
- Health: {{entity_health}}
- Personality: {{entity_personality}}
- Speaking Style / Tone: {{entity_speaking_style}}
- Class: {{entity_class}}
- Skills: {{entity_skills}}
- Likes: {{entity_likes}}
- Dislikes: {{entity_dislikes}}
- Age: {{entity_age}}
- Alignment: {{entity_alignment}}
- Background: {{entity_background}}
- Type: {{entity_type}}
- Current Health: {{entity_health}}
- Friendship to Player: {{entity_friendship}}
Player Character Sheet:
- Name: {{player_name}}
- Health: {{player_health}}
- Hunger: {{player_hunger}}
- Current Health: {{player_health}}
- Current Hunger: {{player_hunger}}
- Held Item: {{player_held_item}}
- Armor: Head: {{player_armor_head}}, Chest: {{player_armor_chest}}, Legs: {{player_armor_legs}}, Feet: {{player_armor_feet}}
- Active Status Effects: {{player_active_effects}}
......
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