Commit d435b21a by Jonathan Thomas

Fixing another regression found during testing, user messages were breaking due…

Fixing another regression found during testing, user messages were breaking due to missing "playerName" attribute
parent 2ec4f204
Pipeline #13205 passed with stages
in 2 minutes 6 seconds
......@@ -126,7 +126,7 @@ public class ClientPackets {
if (chatData.sender == ChatDataManager.ChatSender.USER) {
// Add player message to queue for rendering
PlayerMessageManager.addMessage(playerId, chatData.currentMessage, ChatDataManager.TICKS_TO_DISPLAY_USER_MESSAGE);
PlayerMessageManager.addMessage(playerId, playerName, chatData.currentMessage, ChatDataManager.TICKS_TO_DISPLAY_USER_MESSAGE);
}
// Play sound with volume based on distance (from player or entity)
......
......@@ -475,16 +475,22 @@ public class BubbleRenderer {
// Get the player
ClientPlayerEntity player = MinecraftClient.getInstance().player;
// Look-up greeting (if any)
// Get chat message (if any)
EntityChatData chatData = null;
PlayerData playerData = null;
if (entity instanceof MobEntity) {
chatData = ChatDataManager.getClientInstance().getOrCreateChatData(entity.getUuidAsString(), player.getDisplayName().getString());
playerData = chatData.getPlayerData(player.getDisplayName().getString());
} else if (entity instanceof PlayerEntity) {
chatData = PlayerMessageManager.getMessage(entity.getUuid());
}
// Get playerData: friendship (if any)
if (chatData != null) {
playerData = chatData.getPlayerData(player.getDisplayName().getString());
} else {
playerData = new PlayerData();
}
float minTextHeight = (ChatDataManager.DISPLAY_NUM_LINES * (fontRenderer.fontHeight + lineSpacing)) + (DISPLAY_PADDING * 2);
float scaledTextHeight = 0;
......
......@@ -13,8 +13,8 @@ import java.util.concurrent.atomic.AtomicInteger;
public class PlayerMessage extends EntityChatData {
public AtomicInteger tickCountdown;
public PlayerMessage(String playerId, String messageText, int ticks) {
super("", playerId);
public PlayerMessage(String playerId, String playerName, String messageText, int ticks) {
super(playerId, playerName);
this.currentMessage = messageText;
this.currentLineNumber = 0;
this.tickCountdown = new AtomicInteger(ticks);
......
......@@ -12,8 +12,8 @@ public class PlayerMessageManager {
private static final ConcurrentHashMap<UUID, PlayerMessage> messages = new ConcurrentHashMap<>();
private static final ConcurrentHashMap<UUID, Boolean> openChatUIs = new ConcurrentHashMap<>();
public static void addMessage(UUID playerUUID, String messageText, int ticks) {
messages.put(playerUUID, new PlayerMessage(playerUUID.toString(), messageText, ticks));
public static void addMessage(UUID playerUUID, String playerName, String messageText, int ticks) {
messages.put(playerUUID, new PlayerMessage(playerUUID.toString(), playerName, messageText, ticks));
}
public static PlayerMessage getMessage(UUID playerId) {
......
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