- 25 Apr, 2024 1 commit
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Madeline Thomas authored
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- 24 Apr, 2024 9 commits
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Jonathan Thomas authored
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Updating README.md, renaming COPYING to LICENSE.md (replacing with markdown version of GPLv3), updating screenshots to owlmaddie versions.
Jonathan Thomas authored -
- Allow entity to respond to being handed an item automatically (limit 1 time), if they already have a character sheet. NOTE: They must need the item and accept it.
Jonathan Thomas authored -
Jonathan Thomas authored
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- Raise player name when pending ... animation shown
Jonathan Thomas authored -
Small refactor to entity character sheet context, and prompt - insert each line separately, instead of the entire character sheet. Added entity_health as well.
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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- Made a generic enum to ask for specific random phrases - Inject new random frequency term + random adjective when generating a new character, to give more randomness to the model.
Jonathan Thomas authored
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- 23 Apr, 2024 3 commits
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- Click Handler no longer plays sounds - Moved sounds to ClientPackets, so all clients play nearby sounds from the Chat interactions. Sound gets quieter with distance (0 to 8 blocks)
Jonathan Thomas authored -
- Add new packet messages for Open UI, Close UI, and Sync UI status to the client - Render ... animation above player heads who have the Chat UI open - Added removed() method to Chat UI screen, so it always gets called, even when a player logs off - Chat screen now sends messages to server with open/close status
Jonathan Thomas authored -
Large refactor of clientPackets and serverPackets, to gather all network code into a more sane place.
Jonathan Thomas authored
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- 22 Apr, 2024 7 commits
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Jonathan Thomas authored
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Added instructions to README for creating an OpenAI key and information on API key security and pricing disclosures.
Jonathan Thomas authored -
Fixed permissions on commands, so only help command can be run by all users. All other commands require op (level 4 permission). Also added more debug log output from commands, so it's logged on the server when a command is run.
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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- Filter out the current player if in 1st person, otherwise render their bubbles - Refactor render code to better support missing chatData, for example a Player with no chatData still needs a name rendered
Jonathan Thomas authored -
Jonathan Thomas authored
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- 21 Apr, 2024 8 commits
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Jonathan Thomas authored
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- Removing example mixins (from Fabric starter project) - Replacing old screenshots - Added Discord invite link to README
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Reduce left side of click target. So left has 25% and right has 75% of the hit target. Make it easier for users to continue reading.
Jonathan Thomas authored -
Jonathan Thomas authored
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- Added player face to player chat bubbles - Added placeholder player text-top UI graphic (no friendship) - Reduced ticks visible per page of player messages - Changed PlayerMessage to extend EntityChatData, for simplicity
Jonathan Thomas authored -
- Added additional truncate logic, to ensure all messages are limited to 512 characters - Added new PlayerMessageManager to keep track of currently visible player messages, to soon be displayed temporarily
Jonathan Thomas authored
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- 20 Apr, 2024 1 commit
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- Broadcast this new playerId along with the chatData
Jonathan Thomas authored
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- 16 Apr, 2024 2 commits
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- Clear previous messages, if character sheet is empty (i.e. test mode) - Refactor out generate_chat() and generate_character() so they can be called from different packets more easily - Don't allow chats with entities that have no character sheet generated - keep trying to generate a new character sheet (needed for test mode) - Don't ever set "N/A" as an actual customName
Jonathan Thomas authored -
- HIDDEN chat bubbles will become visible again when clicked again - Added new setStatus packet to update chat status between DISPLAY and HIDDEN
Jonathan Thomas authored
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- 15 Apr, 2024 2 commits
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- Added new keyboard icon - owlmaddie art, as a chat bubble at the end of a chat message - Removed ChatStatus.END, and replaced the logic with isEndOfMessage() function
Jonathan Thomas authored -
Jonathan Thomas authored
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- 14 Apr, 2024 2 commits
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- Integrated this BubbleLocationManager into the ClickHandler, which fixes lots of issues and removes lots of duplicate code - Rotate (yaw/pitch) of click handler geometry, so it matches exactly with the rendering locations/rotations.
Jonathan Thomas authored -
- 2 debug methods added, to visualize click area and rays - Now supports detection of TOP, LEFT, and RIGHT side clicks, based on where the user clicks in the chat bubble (for more UI options in the future) - TODO: Still need to adjust the yaw and pitch of our 4 corners, so more extreme angles line up better with our detection.
Jonathan Thomas authored
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- 13 Apr, 2024 3 commits
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- Load API url, key, model, and other settings from config file (creaturechat.json) - Expanded our Config class to include other API settings, such as context length and output length. - Include 20 generated funny error messages
Jonathan Thomas authored -
Updating commands to add optional --config server, or --config default. Also adding configuration handler to actually create and load config files.
Jonathan Thomas authored -
/creaturechat key set <key> /creaturechat url set "<url>" /creaturechat model set <model> /creaturechat help
Jonathan Thomas authored
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- 12 Apr, 2024 2 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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