- 22 Apr, 2024 2 commits
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- Filter out the current player if in 1st person, otherwise render their bubbles - Refactor render code to better support missing chatData, for example a Player with no chatData still needs a name rendered
Jonathan Thomas authored -
Jonathan Thomas authored
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- 21 Apr, 2024 8 commits
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Jonathan Thomas authored
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- Removing example mixins (from Fabric starter project) - Replacing old screenshots - Added Discord invite link to README
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Reduce left side of click target. So left has 25% and right has 75% of the hit target. Make it easier for users to continue reading.
Jonathan Thomas authored -
Jonathan Thomas authored
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- Added player face to player chat bubbles - Added placeholder player text-top UI graphic (no friendship) - Reduced ticks visible per page of player messages - Changed PlayerMessage to extend EntityChatData, for simplicity
Jonathan Thomas authored -
- Added additional truncate logic, to ensure all messages are limited to 512 characters - Added new PlayerMessageManager to keep track of currently visible player messages, to soon be displayed temporarily
Jonathan Thomas authored
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- 20 Apr, 2024 1 commit
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- Broadcast this new playerId along with the chatData
Jonathan Thomas authored
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- 16 Apr, 2024 2 commits
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- Clear previous messages, if character sheet is empty (i.e. test mode) - Refactor out generate_chat() and generate_character() so they can be called from different packets more easily - Don't allow chats with entities that have no character sheet generated - keep trying to generate a new character sheet (needed for test mode) - Don't ever set "N/A" as an actual customName
Jonathan Thomas authored -
- HIDDEN chat bubbles will become visible again when clicked again - Added new setStatus packet to update chat status between DISPLAY and HIDDEN
Jonathan Thomas authored
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- 15 Apr, 2024 2 commits
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- Added new keyboard icon - owlmaddie art, as a chat bubble at the end of a chat message - Removed ChatStatus.END, and replaced the logic with isEndOfMessage() function
Jonathan Thomas authored -
Jonathan Thomas authored
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- 14 Apr, 2024 2 commits
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- Integrated this BubbleLocationManager into the ClickHandler, which fixes lots of issues and removes lots of duplicate code - Rotate (yaw/pitch) of click handler geometry, so it matches exactly with the rendering locations/rotations.
Jonathan Thomas authored -
- 2 debug methods added, to visualize click area and rays - Now supports detection of TOP, LEFT, and RIGHT side clicks, based on where the user clicks in the chat bubble (for more UI options in the future) - TODO: Still need to adjust the yaw and pitch of our 4 corners, so more extreme angles line up better with our detection.
Jonathan Thomas authored
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- 13 Apr, 2024 3 commits
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- Load API url, key, model, and other settings from config file (creaturechat.json) - Expanded our Config class to include other API settings, such as context length and output length. - Include 20 generated funny error messages
Jonathan Thomas authored -
Updating commands to add optional --config server, or --config default. Also adding configuration handler to actually create and load config files.
Jonathan Thomas authored -
/creaturechat key set <key> /creaturechat url set "<url>" /creaturechat model set <model> /creaturechat help
Jonathan Thomas authored
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- 12 Apr, 2024 9 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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- Added custom SquidEntity support for lookcontrols (fixing squid issues with following and looking at player) - Refactored look controls to be simpler and easier to modify
Jonathan Thomas authored
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- 11 Apr, 2024 1 commit
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Refactor controls classes into new package, and add custom speed settings for Illagers and WanderingTraders
Jonathan Thomas authored
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- 10 Apr, 2024 5 commits
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Watch for entities loading and unloading, and adjust chatdata (i.e. remove dead chat data). Also, when loading a world, init friendship targeting for any > 0 friendeship scores (so friends wont attack players)
Jonathan Thomas authored -
Jonathan Thomas authored
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Adding new mixin to dynamically affect how the canTarget method works on LivingEntities. This prevents them from targeting any Player users if the friendship score > 0. Also changed behavior of Follow to pause when they are near the player, allowing other goals to run.
Jonathan Thomas authored -
Adding custom entity speed adjustments for a variety of Enties, that follow too slow or too fast. Most work fine with a speed of 1.0 though.
Jonathan Thomas authored -
Jonathan Thomas authored
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- 09 Apr, 2024 1 commit
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Adding accesswidener for SlimeMoveControl access. New helper code to make Slime's look at the player (in survival mode) and correctly follow the player.
Jonathan Thomas authored
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- 08 Apr, 2024 4 commits
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Improved Attack AI to run towards the player, slow down, leap and attack. The player can now sprint to outrun the attacking entity.
Jonathan Thomas authored -
Jonathan Thomas authored
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Madeline Thomas authored
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Jonathan Thomas authored
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