- 08 Aug, 2024 8 commits
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Fixing deploy scripts for both Modrinth and CurseForge See merge request !17
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 07 Aug, 2024 3 commits
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Don't force path aware entities to look at the target while navigating a path (this breaks their ability to jump)
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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- 06 Aug, 2024 9 commits
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Jonathan Thomas authored
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Switch from HashMap to ConcurrentHashMap to prevent an error when saving (while modifying the HashMap)
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Ridable best friends now ignore Tameable entities (dogs, cats, etc... so you can right-click and sit them)
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Best friends are now rideable! Right click with an empty hand. Large refactor of how MobEntity avoids targeting players when friendship > 0.
Jonathan Thomas authored
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- 05 Aug, 2024 4 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Reduced # of waypoints to 6 to 20. moveToTarget() every call to tick(). Add particles for debugging LEAD behavior. Switched back to FuzzyTargeting for finding valid positions.
Jonathan Thomas authored
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- 04 Aug, 2024 4 commits
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Limit waypoint locations to 45 degree angle from current direction. Remove FuzzyTargeting (since it finds things too close to the entity to be useful). Fixed non path aware to use custom LookControls.
Jonathan Thomas authored -
Fixing crash when displaying message on LeadPlayerGoal, to run the generateMessage in a scheduler (after 1 tick), and not in the Goal's tick method.
Jonathan Thomas authored -
Jonathan Thomas authored
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New LEAD behavior, to guide a player to a random location (and show message when destination is reached). Updated unit tests to add new LEAD tests.
Jonathan Thomas authored
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- 17 Jul, 2024 5 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Converting spoiler tags to HTML instead of markdown, so more markdown converters will support it (i.e. CurseForge, Modrinth, and GitLab)
Jonathan Thomas authored
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- 16 Jul, 2024 7 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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