package com.owlmaddie.chat; import java.util.HashMap; import java.util.Map; import java.util.UUID; /** * The {@code EntityChatDataLight} class represents the current displayed message, and no * previous messages or player message history. This is primarily used to broadcast the * currently displayed messages to players as they connect to the server. */ public class EntityChatDataLight { public String entityId; public String currentMessage; public int currentLineNumber; public ChatDataManager.ChatStatus status; public ChatDataManager.ChatSender sender; public Map<String, PlayerData> players; // Constructor to initialize the light version from the full version public EntityChatDataLight(EntityChatData fullData, String playerName) { this.entityId = fullData.entityId; this.currentMessage = fullData.currentMessage; this.currentLineNumber = fullData.currentLineNumber; this.status = fullData.status; this.sender = fullData.sender; // Initialize the players map and add only the current player's data this.players = new HashMap<>(); PlayerData playerData = fullData.getPlayerData(playerName); this.players.put(playerName, playerData); } }