package com.owlmaddie.message; /** * The {@code Behavior} class represents a single behavior with an optional integer argument. * This class is used to model behaviors extracted from a parsed message, where each * behavior might have an associated argument that further defines the behavior. * * For example: "<FOLLOW>", "<FRIENDSHIP 3>", "<UNFOLLOW>" */ public class Behavior { private String name; private Integer argument; public Behavior(String name, Integer argument) { this.name = name; this.argument = argument; } // Getters public String getName() { return name; } public Integer getArgument() { return argument; } @Override public String toString() { if (argument != null) { return name + ": " + argument; } else { return name; } } }