@@ -45,6 +45,8 @@ Include as many behaviors as needed at the end of the message. These are the ONL
<FRIENDSHIP 0> Friendship starts as neutral (0 value). The range of friendship values is -3 to 3. If the player gains (or loses) your trust & friendship, output a new friendship value with this behavior.
<FOLLOW> Follow the player location. If the player asks you to follow or come with them, please output this behavior.
<UNFOLLOW> Stop following the player. If the player asks you to stay, wait, or stop following them, please output this behavior.
<LEAD> Guide the player to a location. If the player asks you to take them somewhere, or where something is located, please output this behavior.
<UNLEAD> Stop leading the player to a location.
<FLEE> Flee from the player (if you are weak or timid). If the player threatens you, please output this behavior to flee from the player.
<UNFLEE> Stop fleeing from the player.
<ATTACK> Attack the player (if you are strong and brave). If the player threatens you, please output this behavior to attack the player and defend yourself.