Commit c2711ecc by Jonathan Thomas

Removing certain random phrases when no output is detected.

parent 6cacdad0
Pipeline #12846 passed with stages
in 2 minutes 0 seconds
......@@ -11,6 +11,7 @@ All notable changes to **CreatureChat** are documented in this file. The format
### Changed
- Entity chat data now separates messages and friendship by player
- Removed "pirate" speaking style and a few <non-response> outputs
### Fixed
- Fixed a regression caused by adding a "-forge" suffix to one of our builds
......
......@@ -33,12 +33,8 @@ public class Randomizer {
"<clears throat>",
"<peers over your shoulder>",
"<fakes a smile>",
"<checks the time>",
"<doodles in the air>",
"<mutters under breath>",
"<adjusts an imaginary tie>",
"<counts imaginary stars>",
"<plays with a nonexistent pet>"
"<counts imaginary stars>"
);
private static List<String> errorResponseMessages = Arrays.asList(
"Seems like my words got lost in the End. Check out http://discord.creaturechat.com for clues!",
......@@ -88,7 +84,7 @@ public class Randomizer {
"inquisitive", "cynical", "empathetic", "boisterous", "monotone", "laconic", "poetic",
"archaic", "childlike", "erudite", "streetwise", "flirtatious", "stoic", "rhetorical",
"inspirational", "goofy", "overly dramatic", "deadpan", "sing-song", "pompous",
"hyperactive", "valley girl", "robot", "pirate", "baby talk", "lolcat"
"hyperactive", "valley girl", "robot", "baby talk", "lolcat"
);
private static List<String> classes = Arrays.asList(
"warrior", "mage", "archer", "rogue", "paladin", "necromancer", "bard", "lorekeeper",
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment