Commit eeec9218 by Jonathan Thomas

Fix camera pitch when close to entity or looking up in both 1st and 3rd person views.

parent 8982b58c
Pipeline #11649 passed with stage
in 20 seconds
......@@ -149,18 +149,18 @@ public class ClientInit implements ClientModInitializer {
// Get camera position
Vec3d interpolatedCameraPos;
double cameraHeight = 0D;
if (MinecraftClient.getInstance().options.getPerspective().isFirstPerson()) {
// 1st person, Use the cameraEntity (interpolate for smooth motion)
cameraHeight = cameraEntity.getHeight();
interpolatedCameraPos = new Vec3d(
MathHelper.lerp(partialTicks, cameraEntity.prevX, cameraEntity.getPos().x),
MathHelper.lerp(partialTicks, cameraEntity.prevY, cameraEntity.getPos().y) + cameraEntity.getHeight(),
MathHelper.lerp(partialTicks, cameraEntity.prevY, cameraEntity.getPos().y),
MathHelper.lerp(partialTicks, cameraEntity.prevZ, cameraEntity.getPos().z)
);
} else {
// Use the camera (3rd person)
interpolatedCameraPos = new Vec3d(camera.getPos().x,
camera.getPos().y,
camera.getPos().z);
interpolatedCameraPos = new Vec3d(camera.getPos().x, camera.getPos().y, camera.getPos().z);
}
// Get all entities
......@@ -199,7 +199,7 @@ public class ClientInit implements ClientModInitializer {
// Translate to the entity's position
matrices.translate(interpolatedEntityPos.x - interpolatedCameraPos.x,
interpolatedEntityPos.y - interpolatedCameraPos.y + entity.getHeight() + paddingAboveEntity,
(interpolatedEntityPos.y + entity.getHeight()) - (interpolatedCameraPos.y + cameraHeight) + paddingAboveEntity,
interpolatedEntityPos.z - interpolatedCameraPos.z);
// Calculate the difference vector (from entity to camera)
......
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