- 26 Mar, 2024 1 commit
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Adding friendship property to entities, and update value when FRIENDSHIP behavior is updated. Clamp range to -3 to 3.
Jonathan Thomas authored
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- 25 Mar, 2024 3 commits
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Added goals for "FOLLOW" and "UNFOLLOW", so Mob Entity types will follow the player. Refactored some code, to make this cleaner. GPT 3.5 still struggles to output the behaviors correctly, so I updated to GPT 4 Turbo.
Jonathan Thomas authored -
Improve chat prompt to include behaviors: <FOLLOW> <FRIENDSHIP> <UNFOLLOW>, etc... Added code to detect separate these behaviors from the cleaned message. Also, better detection of character sheets (making the - optional).
Jonathan Thomas authored -
- active status effects - creative mode & hard-core mode - is Swimming, is on the Ground - Weather: is raining / thundering - Moon phases - World difficulty
Jonathan Thomas authored
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- 23 Mar, 2024 3 commits
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Improve creativeness with chat gpt temperature, improve prompts, better support for GPT 3.5 and 4.0. Update model to gpt-3.5-turbo.
Jonathan Thomas authored -
Set customName of an entity after the initial greeting has been generated (and only if the customName is not already set)
Jonathan Thomas authored -
Jonathan Thomas authored
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- 22 Mar, 2024 1 commit
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Fully integrate loading / saving data when players join the server, by sending a "light" version of the chat data on login.
Jonathan Thomas authored
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- 14 Jan, 2024 1 commit
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Added support for both Json mode and text mode. Connected Save/Load methods when world loads, writing to local json file in level save folder.
Jonathan Thomas authored
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- 13 Jan, 2024 1 commit
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Integrate experimental quest system message when ChatDataManager is initialized... disabled for now. Integrate item and entity rarity collectors into prompt. Added "JSON mode" for both 3.5 and 4.0 ChatGPT.
Jonathan Thomas authored
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- 27 Nov, 2023 1 commit
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Initial rarity item & entity generator class, to help classify and categorize items and entities for our ChatGPT prompts. It turns out that ChatGPT is not good at randomizing or using valid entity types or item types, so we need to inject valid choices into the prompts.
Jonathan Thomas authored
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- 19 Nov, 2023 3 commits
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Added message history for each entity conversation. Also tweaked the prompts a bit. Feels pretty nice now
Jonathan Thomas authored -
Jonathan Thomas authored
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Created new prompt templates which are loaded from text files, and support for placeholder / replacements. Also, added in player and entity context as an experiment.
Jonathan Thomas authored
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- 10 Nov, 2023 3 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 08 Nov, 2023 1 commit
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Adding S2C messages for client / server sync of chat messages. This should allow full multi-player testing.
Jonathan Thomas authored
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- 07 Nov, 2023 2 commits
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Jonathan Thomas authored
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Prevent spamming of chat generation. Introduced chat status, and now render dotdot button when chat is pending.
Jonathan Thomas authored
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- 05 Nov, 2023 3 commits
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Jonathan Thomas authored
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Temporarily slow down entities for X seconds when reading chat bubbles - using an invisible SLOWNESS status effect.
Jonathan Thomas authored -
Replacing TextRenderer line wrapping with custom java, so both server and client can use it for logic. Show 'start chat' button for entities with no conversation. Show text bubbles once a message is generated. Allow user to page through the messages, 3 lines at a time. Also adding some padding around the text (top and bottom).
Jonathan Thomas authored
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- 04 Nov, 2023 4 commits
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Refactor of ChatGPT thread, connect to C2S packet handling, and initial ChatDataManager class, to keep track of each entity and previous messages.
Jonathan Thomas authored -
Jonathan Thomas authored
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Renaming Example classes to more appropriate ones. Added some descriptions and GPLv3 license in fabric.mod.json.
Jonathan Thomas authored -
Added initial C2S packet and click handler. Refactor of json messages. Clean-up of imports and removed a few log statements. Removed old experimental code.
Jonathan Thomas authored
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- 30 Oct, 2023 1 commit
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Initial proof of concept changes to Fabric Minecraft example mod. Generate 1 random ChatGPT prompt, display it above all Living Entities.
Jonathan Thomas authored
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