- 14 Oct, 2024 1 commit
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Refactor messages back to a single List<ChatMessage>, but now with a "name" attribute based on Player's display name. This will more easily allow for filtering the list of messages by player name, and also allow for more role playing (i.e. changing nick on a server can change your friendship / message history).
Jonathan Thomas authored
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- 18 Aug, 2024 1 commit
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Large refactor of EntityChatData, EntityChatDataLight, and ChatDataManager. Separating these into smaller, individual files, to make it easier to maintain.
Jonathan Thomas authored
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- 04 Aug, 2024 1 commit
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New LEAD behavior, to guide a player to a random location (and show message when destination is reached). Updated unit tests to add new LEAD tests.
Jonathan Thomas authored
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- 08 Jul, 2024 1 commit
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- Added new LLM tests for UNFLEE - Fixed certain behaviors from colliding with others (i.e. mutual exclusive ones)
Jonathan Thomas authored
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- 04 Jul, 2024 1 commit
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Jonathan Thomas authored
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- 14 Jun, 2024 1 commit
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Jonathan Thomas authored
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- 13 Jun, 2024 2 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 12 Jun, 2024 3 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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- new junit test module - 4 initial tests for attack, follow, and flee - improved regex to support <behavior> or *behavior* - improved message cleaning - refactor of HTTP requests to remove some Minecraft and Fabric specific imports
Jonathan Thomas authored
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