- 26 Mar, 2024 1 commit
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Adding friendship property to entities, and update value when FRIENDSHIP behavior is updated. Clamp range to -3 to 3.
Jonathan Thomas authored
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- 25 Mar, 2024 4 commits
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Jonathan Thomas authored
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Added goals for "FOLLOW" and "UNFOLLOW", so Mob Entity types will follow the player. Refactored some code, to make this cleaner. GPT 3.5 still struggles to output the behaviors correctly, so I updated to GPT 4 Turbo.
Jonathan Thomas authored -
Improve chat prompt to include behaviors: <FOLLOW> <FRIENDSHIP> <UNFOLLOW>, etc... Added code to detect separate these behaviors from the cleaned message. Also, better detection of character sheets (making the - optional).
Jonathan Thomas authored -
- active status effects - creative mode & hard-core mode - is Swimming, is on the Ground - Weather: is raining / thundering - Moon phases - World difficulty
Jonathan Thomas authored
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- 23 Mar, 2024 1 commit
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Improve creativeness with chat gpt temperature, improve prompts, better support for GPT 3.5 and 4.0. Update model to gpt-3.5-turbo.
Jonathan Thomas authored
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- 13 Jan, 2024 1 commit
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Integrate experimental quest system message when ChatDataManager is initialized... disabled for now. Integrate item and entity rarity collectors into prompt. Added "JSON mode" for both 3.5 and 4.0 ChatGPT.
Jonathan Thomas authored
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- 27 Nov, 2023 1 commit
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Jonathan Thomas authored
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- 22 Nov, 2023 1 commit
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Jonathan Thomas authored
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- 19 Nov, 2023 3 commits
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Added message history for each entity conversation. Also tweaked the prompts a bit. Feels pretty nice now
Jonathan Thomas authored -
Jonathan Thomas authored
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Created new prompt templates which are loaded from text files, and support for placeholder / replacements. Also, added in player and entity context as an experiment.
Jonathan Thomas authored
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