1. 07 Apr, 2024 1 commit
  2. 06 Apr, 2024 2 commits
    • Added a new FleePlayerGoal, if an entity feel scared or threatened by the… · 595f1e38
      Added a new FleePlayerGoal, if an entity feel scared or threatened by the player. They run away at 1.5x speed. Also updated the system-chat examples to provide a more sequential list of messages.
      Jonathan Thomas authored
    • Improvements to Goals and Priorities: · d8d4e234
      - Added moveConflictingGoals function (to prevent duplicate goal priorities)
      - Fixed FollowPlayerGoal to not clear the this.targetPlayer variable when stop() is called. This can be temporarily stopped due to a higher priority goal.
      - Updated TALK priority to 2, and FOLLOW priority to 3, for maximum compatability across entities, without overriding their most important survival/attack goals.
      Jonathan Thomas authored
  3. 04 Apr, 2024 3 commits
  4. 03 Apr, 2024 4 commits
  5. 25 Mar, 2024 1 commit