- 26 Apr, 2024 2 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 25 Apr, 2024 2 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 24 Apr, 2024 4 commits
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- Allow entity to respond to being handed an item automatically (limit 1 time), if they already have a character sheet. NOTE: They must need the item and accept it.
Jonathan Thomas authored -
Jonathan Thomas authored
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Small refactor to entity character sheet context, and prompt - insert each line separately, instead of the entire character sheet. Added entity_health as well.
Jonathan Thomas authored -
- Made a generic enum to ask for specific random phrases - Inject new random frequency term + random adjective when generating a new character, to give more randomness to the model.
Jonathan Thomas authored
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- 23 Apr, 2024 2 commits
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- Add new packet messages for Open UI, Close UI, and Sync UI status to the client - Render ... animation above player heads who have the Chat UI open - Added removed() method to Chat UI screen, so it always gets called, even when a player logs off - Chat screen now sends messages to server with open/close status
Jonathan Thomas authored -
Large refactor of clientPackets and serverPackets, to gather all network code into a more sane place.
Jonathan Thomas authored
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- 22 Apr, 2024 3 commits
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Fixed permissions on commands, so only help command can be run by all users. All other commands require op (level 4 permission). Also added more debug log output from commands, so it's logged on the server when a command is run.
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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- 21 Apr, 2024 4 commits
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- Removing example mixins (from Fabric starter project) - Replacing old screenshots - Added Discord invite link to README
Jonathan Thomas authored -
Jonathan Thomas authored
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- Added player face to player chat bubbles - Added placeholder player text-top UI graphic (no friendship) - Reduced ticks visible per page of player messages - Changed PlayerMessage to extend EntityChatData, for simplicity
Jonathan Thomas authored -
- Added additional truncate logic, to ensure all messages are limited to 512 characters - Added new PlayerMessageManager to keep track of currently visible player messages, to soon be displayed temporarily
Jonathan Thomas authored
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- 20 Apr, 2024 1 commit
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- Broadcast this new playerId along with the chatData
Jonathan Thomas authored
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- 16 Apr, 2024 2 commits
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- Clear previous messages, if character sheet is empty (i.e. test mode) - Refactor out generate_chat() and generate_character() so they can be called from different packets more easily - Don't allow chats with entities that have no character sheet generated - keep trying to generate a new character sheet (needed for test mode) - Don't ever set "N/A" as an actual customName
Jonathan Thomas authored -
- HIDDEN chat bubbles will become visible again when clicked again - Added new setStatus packet to update chat status between DISPLAY and HIDDEN
Jonathan Thomas authored
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- 15 Apr, 2024 1 commit
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- Added new keyboard icon - owlmaddie art, as a chat bubble at the end of a chat message - Removed ChatStatus.END, and replaced the logic with isEndOfMessage() function
Jonathan Thomas authored
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- 13 Apr, 2024 3 commits
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- Load API url, key, model, and other settings from config file (creaturechat.json) - Expanded our Config class to include other API settings, such as context length and output length. - Include 20 generated funny error messages
Jonathan Thomas authored -
Updating commands to add optional --config server, or --config default. Also adding configuration handler to actually create and load config files.
Jonathan Thomas authored -
/creaturechat key set <key> /creaturechat url set "<url>" /creaturechat model set <model> /creaturechat help
Jonathan Thomas authored
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- 12 Apr, 2024 3 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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- Added custom SquidEntity support for lookcontrols (fixing squid issues with following and looking at player) - Refactored look controls to be simpler and easier to modify
Jonathan Thomas authored
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- 11 Apr, 2024 1 commit
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Refactor controls classes into new package, and add custom speed settings for Illagers and WanderingTraders
Jonathan Thomas authored
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- 10 Apr, 2024 5 commits
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Watch for entities loading and unloading, and adjust chatdata (i.e. remove dead chat data). Also, when loading a world, init friendship targeting for any > 0 friendeship scores (so friends wont attack players)
Jonathan Thomas authored -
Jonathan Thomas authored
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Adding new mixin to dynamically affect how the canTarget method works on LivingEntities. This prevents them from targeting any Player users if the friendship score > 0. Also changed behavior of Follow to pause when they are near the player, allowing other goals to run.
Jonathan Thomas authored -
Adding custom entity speed adjustments for a variety of Enties, that follow too slow or too fast. Most work fine with a speed of 1.0 though.
Jonathan Thomas authored -
Jonathan Thomas authored
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- 09 Apr, 2024 1 commit
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Adding accesswidener for SlimeMoveControl access. New helper code to make Slime's look at the player (in survival mode) and correctly follow the player.
Jonathan Thomas authored
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- 08 Apr, 2024 3 commits
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Improved Attack AI to run towards the player, slow down, leap and attack. The player can now sprint to outrun the attacking entity.
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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- 07 Apr, 2024 3 commits
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when sending chunked lite JSON data to new player on server (i.e. someone reconnects or logins in).
Jonathan Thomas authored -
Update player login message from server to be sent in chunks for 32000 characters, to avoid the max String length errors. The client will reassemble all chunks and then load the JSON.
Jonathan Thomas authored -
Jonathan Thomas authored
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