- 04 Aug, 2024 1 commit
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Limit waypoint locations to 45 degree angle from current direction. Remove FuzzyTargeting (since it finds things too close to the entity to be useful). Fixed non path aware to use custom LookControls.
Jonathan Thomas authored
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- 07 Jul, 2024 1 commit
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- Fixed a **crash with FLEE** when non-path aware entities (i.e. Ghast) attempted to flee.
Jonathan Thomas authored
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- 03 Jul, 2024 2 commits
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Added `PlayerBaseGoal` class to allow **goals/behaviors** to **continue** after a player **respawns** / logs out / logs in. Fixed teleport issue to be closer to player position, and fixed a regression caused by teleport that stopped following entities that were too far away.
Jonathan Thomas authored -
- New PROTECT behavior - Native ATTACK abilities - Improved FOLLOW (with teleportation) - Improved FLEE (more random, more reliable)
Jonathan Thomas authored
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- 06 Apr, 2024 1 commit
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Added a new FleePlayerGoal, if an entity feel scared or threatened by the player. They run away at 1.5x speed. Also updated the system-chat examples to provide a more sequential list of messages.
Jonathan Thomas authored
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