- 04 Aug, 2024 1 commit
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New LEAD behavior, to guide a player to a random location (and show message when destination is reached). Updated unit tests to add new LEAD tests.
Jonathan Thomas authored
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- 08 Jul, 2024 1 commit
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- Added new LLM tests for UNFLEE - Fixed certain behaviors from colliding with others (i.e. mutual exclusive ones)
Jonathan Thomas authored
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- 03 Jul, 2024 1 commit
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- New PROTECT behavior - Native ATTACK abilities - Improved FOLLOW (with teleportation) - Improved FLEE (more random, more reliable)
Jonathan Thomas authored
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- 14 Jun, 2024 3 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 13 Jun, 2024 1 commit
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Jonathan Thomas authored
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- 12 Jun, 2024 1 commit
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- new junit test module - 4 initial tests for attack, follow, and flee - improved regex to support <behavior> or *behavior* - improved message cleaning - refactor of HTTP requests to remove some Minecraft and Fabric specific imports
Jonathan Thomas authored
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- 24 Apr, 2024 1 commit
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- Made a generic enum to ask for specific random phrases - Inject new random frequency term + random adjective when generating a new character, to give more randomness to the model.
Jonathan Thomas authored
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- 21 Apr, 2024 1 commit
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Jonathan Thomas authored
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- 13 Apr, 2024 1 commit
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- Load API url, key, model, and other settings from config file (creaturechat.json) - Expanded our Config class to include other API settings, such as context length and output length. - Include 20 generated funny error messages
Jonathan Thomas authored
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- 05 Apr, 2024 1 commit
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- Added a long list of random "no response" phrases. Sometimes the LLM just outputs a behavior and no text. - Added the actual output with behaviors to chat history (for better context) - Fixed a bug which was broadcasting the new generated message at the wrong time.
Jonathan Thomas authored
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- 03 Apr, 2024 2 commits
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Simplifying character creation, to specify name and type in user message. Lowered chat bubble a bit. New improved user message for system-character prompt. Added lots of examples outputs for system-chat prompt.
Jonathan Thomas authored -
Jonathan Thomas authored
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- 25 Mar, 2024 1 commit
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Added goals for "FOLLOW" and "UNFOLLOW", so Mob Entity types will follow the player. Refactored some code, to make this cleaner. GPT 3.5 still struggles to output the behaviors correctly, so I updated to GPT 4 Turbo.
Jonathan Thomas authored
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