New follow, flee, attack, and protect particles & sound effects. Protect now auto sets friendship to 1 (if <= 0), to prevent entity from attacking and protecting at the same time. Passive entities no longer emit damage particles when attacking, they emit custom attack particles
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
ChatDataAutoSaver.java | Loading commit data... | |
ChatDataManager.java | Loading commit data... | |
ChatDataSaverScheduler.java | Loading commit data... | |
ChatGPTRequest.java | Loading commit data... | |
ChatMessage.java | Loading commit data... | |
ChatPrompt.java | Loading commit data... | |
EntityChatData.java | Loading commit data... | |
EntityChatDataLight.java | Loading commit data... | |
LineWrapper.java | Loading commit data... | |
PlayerData.java | Loading commit data... |