Added `PlayerBaseGoal` class to allow **goals/behaviors** to **continue** after a player **respawns** / logs out / logs in. Fixed teleport issue to be closer to player position, and fixed a regression caused by teleport that stopped following entities that were too far away.
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AttackPlayerGoal.java | Loading commit data... | |
EntityBehaviorManager.java | Loading commit data... | |
FleePlayerGoal.java | Loading commit data... | |
FollowPlayerGoal.java | Loading commit data... | |
GoalPriority.java | Loading commit data... | |
GoalUtils.java | Loading commit data... | |
PlayerBaseGoal.java | Loading commit data... | |
ProtectPlayerGoal.java | Loading commit data... | |
TalkPlayerGoal.java | Loading commit data... |