Adding new mixin to dynamically affect how the canTarget method works on LivingEntities. This prevents them from targeting any Player users if the friendship score > 0. Also changed behavior of Follow to pause when they are near the player, allowing other goals to run.
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AttackPlayerGoal.java | Loading commit data... | |
EntityBehaviorManager.java | Loading commit data... | |
FleePlayerGoal.java | Loading commit data... | |
FollowPlayerGoal.java | Loading commit data... | |
GoalPriority.java | Loading commit data... | |
GoalUtils.java | Loading commit data... | |
LookControls.java | Loading commit data... | |
SpeedControls.java | Loading commit data... | |
TalkPlayerGoal.java | Loading commit data... |