Commit 343238c5 by Jonathan Thomas

Removing duplicate entries on CHANGELOG.md

parent c3d9cf43
Pipeline #13349 passed with stages
in 2 minutes 14 seconds
...@@ -10,7 +10,6 @@ All notable changes to **CreatureChat** are documented in this file. The format ...@@ -10,7 +10,6 @@ All notable changes to **CreatureChat** are documented in this file. The format
- Wither now drops a Nether Star at max friendship (for pacifists) - Wither now drops a Nether Star at max friendship (for pacifists)
- Added Entity Maturity (baby or adult) into system-chat prompt - Added Entity Maturity (baby or adult) into system-chat prompt
- Added LLM Comparison HTML Output (for human eval of different LLMs with CreatureChat) - Added LLM Comparison HTML Output (for human eval of different LLMs with CreatureChat)
- Rate limiter for LLM unit tests (to prevent rate limit issues from certain providers when running all tests)
- Added many new speaking styles (minimalist, nerdy, stupid, gen-z, old timer, boomer, etc...) - Added many new speaking styles (minimalist, nerdy, stupid, gen-z, old timer, boomer, etc...)
- Rate limiter for LLM unit tests (to prevent rate limit issues from certain providers when running all tests) - Rate limiter for LLM unit tests (to prevent rate limit issues from certain providers when running all tests)
- Check friendship direction (+ or -) in LLM unit tests (to verify friendship is output correctly) - Check friendship direction (+ or -) in LLM unit tests (to verify friendship is output correctly)
...@@ -18,10 +17,8 @@ All notable changes to **CreatureChat** are documented in this file. The format ...@@ -18,10 +17,8 @@ All notable changes to **CreatureChat** are documented in this file. The format
### Changed ### Changed
- Broadcasting and receiving chat messages now ignores if the UUID is valid (to keep data synced) - Broadcasting and receiving chat messages now ignores if the UUID is valid (to keep data synced)
- Improved error handling to prevent broken "..." pending chat status. (HTTP and message processing is more protected) - Improved error handling to prevent broken "..." pending chat status. (HTTP and message processing is more protected)
- Improved LLM unit tests to check for both a positive and negative behaviors (i.e. FOLLOW and not LEAD, ATTACK and not FLEE, etc...)
- Simplified system-chat prompt (less tokens), rounded health & hunger values, and improved variety of examples (less tokens) - Simplified system-chat prompt (less tokens), rounded health & hunger values, and improved variety of examples (less tokens)
- Improved LLM unit tests to check for both a positive and negative behaviors (i.e. FOLLOW and not LEAD, ATTACK and not FLEE, etc...) - Improved LLM unit tests to check for both a positive and negative behaviors (i.e. FOLLOW and not LEAD, ATTACK and not FLEE, etc...)
- Check friendship direction (+ or -) in LLM unit tests (to verify friendship is output correctly)
- Removed a few variables from the chat context (creative mode, hardcore, difficulty) - Removed a few variables from the chat context (creative mode, hardcore, difficulty)
### Fixed ### Fixed
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