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CreatureChat
Commits
343238c5
Commit
343238c5
authored
2 weeks ago
by
Jonathan Thomas
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Removing duplicate entries on CHANGELOG.md
parent
c3d9cf43
develop
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CHANGELOG.md
View file @
343238c5
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@@ -10,7 +10,6 @@ All notable changes to **CreatureChat** are documented in this file. The format
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@@ -10,7 +10,6 @@ All notable changes to **CreatureChat** are documented in this file. The format
-
Wither now drops a Nether Star at max friendship (for pacifists)
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Wither now drops a Nether Star at max friendship (for pacifists)
-
Added Entity Maturity (baby or adult) into system-chat prompt
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Added Entity Maturity (baby or adult) into system-chat prompt
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Added LLM Comparison HTML Output (for human eval of different LLMs with CreatureChat)
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Added LLM Comparison HTML Output (for human eval of different LLMs with CreatureChat)
-
Rate limiter for LLM unit tests (to prevent rate limit issues from certain providers when running all tests)
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Added many new speaking styles (minimalist, nerdy, stupid, gen-z, old timer, boomer, etc...)
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Added many new speaking styles (minimalist, nerdy, stupid, gen-z, old timer, boomer, etc...)
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Rate limiter for LLM unit tests (to prevent rate limit issues from certain providers when running all tests)
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Rate limiter for LLM unit tests (to prevent rate limit issues from certain providers when running all tests)
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Check friendship direction (+ or -) in LLM unit tests (to verify friendship is output correctly)
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Check friendship direction (+ or -) in LLM unit tests (to verify friendship is output correctly)
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@@ -18,10 +17,8 @@ All notable changes to **CreatureChat** are documented in this file. The format
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@@ -18,10 +17,8 @@ All notable changes to **CreatureChat** are documented in this file. The format
### Changed
### Changed
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Broadcasting and receiving chat messages now ignores if the UUID is valid (to keep data synced)
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Broadcasting and receiving chat messages now ignores if the UUID is valid (to keep data synced)
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Improved error handling to prevent broken "..." pending chat status. (HTTP and message processing is more protected)
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Improved error handling to prevent broken "..." pending chat status. (HTTP and message processing is more protected)
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Improved LLM unit tests to check for both a positive and negative behaviors (i.e. FOLLOW and not LEAD, ATTACK and not FLEE, etc...)
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Simplified system-chat prompt (less tokens), rounded health & hunger values, and improved variety of examples (less tokens)
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Simplified system-chat prompt (less tokens), rounded health & hunger values, and improved variety of examples (less tokens)
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Improved LLM unit tests to check for both a positive and negative behaviors (i.e. FOLLOW and not LEAD, ATTACK and not FLEE, etc...)
-
Improved LLM unit tests to check for both a positive and negative behaviors (i.e. FOLLOW and not LEAD, ATTACK and not FLEE, etc...)
-
Check friendship direction (+ or -) in LLM unit tests (to verify friendship is output correctly)
-
Removed a few variables from the chat context (creative mode, hardcore, difficulty)
-
Removed a few variables from the chat context (creative mode, hardcore, difficulty)
### Fixed
### Fixed
...
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