Commit 4a4c25fc by Jonathan Thomas

Updated changelog with final 1.0.7 release notes

parent f19794b7
Pipeline #12570 passed with stages
in 2 minutes 38 seconds
......@@ -9,16 +9,16 @@ All notable changes to **CreatureChat** are documented in this file. The format
### Added
- New **PROTECT** behavior: defend a player from attacks
- New **UNPROTECT** behavior: stop defending a player from attacks
- **Native ATTACK abilities** (when using the attack or protect behaviors) for hostile mob types
- **End of Game** triggered by max friendship with the **EnderDragon**!
- **Native ATTACK abilities** (when using the attack or protect behaviors for hostile mob types)
- **Free The End** triggered by max friendship with the **EnderDragon**!
- Added `PlayerBaseGoal` class to allow **goals/behaviors** to **continue** after a player **respawns** / logs out / logs in
### Changed
- Improved **FLEE** behavior, to make it more reliable and more random.
- Improved **FOLLOW** behavior, support **teleporting** entities (*Enderman, Endermite, and Shulker*)
- Refactored **ATTACK** behavior to allow more flexibility (in order to support PROTECT behavior)
- When chat bubble is **hidden**, do **not shorten** long names
- Updated `ServerEntityFinder::getEntityByUUID` to be more generic and so it can find players and mobs.
- Added `PlayerBaseGoal` class to allow **goals/behaviors** to **continue** after a player **respawns** / logs out / logs in
- When chat bubble is **hidden**, do **not truncate** long names
## [1.0.6] - 2024-06-17
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