Improvements to Goals and Priorities:
- Added moveConflictingGoals function (to prevent duplicate goal priorities) - Fixed FollowPlayerGoal to not clear the this.targetPlayer variable when stop() is called. This can be temporarily stopped due to a higher priority goal. - Updated TALK priority to 2, and FOLLOW priority to 3, for maximum compatability across entities, without overriding their most important survival/attack goals.
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