- 01 Jan, 2025 1 commit
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Refactor of EntityChatData constructor (no need for playerName anymore). Fixed a bug which broadcasts death messages for any mob with a customName (now it must also have a character sheet)
Jonathan Thomas authored
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- 29 Dec, 2024 1 commit
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Jonathan Thomas authored
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- 14 Oct, 2024 1 commit
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Additional regressions caused by switching from UUID to player's display name (nick). Also, setting "born" and "death" timestamps, and no longer deleting chat data.
Jonathan Thomas authored
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- 29 Sep, 2024 1 commit
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Limiting LEAD particles to 3, and move them further in front of the entity. Also scale LEAD particle smaller.
Jonathan Thomas authored
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- 28 Sep, 2024 1 commit
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Jonathan Thomas authored
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- 27 Sep, 2024 1 commit
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New animated lead particle (arrows pointing where they are going). New animated attack particles with random # of particles.
Jonathan Thomas authored
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- 01 Sep, 2024 1 commit
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Small refactor to playerData args, and a fix to prevent "" blank player from being in every entitychatdata. It should only exist with migrated data. Also made the old legacy JSON properties disappear after saving this new data structure.
Jonathan Thomas authored
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- 18 Aug, 2024 1 commit
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Large refactor of EntityChatData, EntityChatDataLight, and ChatDataManager. Separating these into smaller, individual files, to make it easier to maintain.
Jonathan Thomas authored
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- 07 Aug, 2024 1 commit
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Don't force path aware entities to look at the target while navigating a path (this breaks their ability to jump)
Jonathan Thomas authored
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- 06 Aug, 2024 1 commit
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Jonathan Thomas authored
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- 05 Aug, 2024 3 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Reduced # of waypoints to 6 to 20. moveToTarget() every call to tick(). Add particles for debugging LEAD behavior. Switched back to FuzzyTargeting for finding valid positions.
Jonathan Thomas authored
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- 04 Aug, 2024 3 commits
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Limit waypoint locations to 45 degree angle from current direction. Remove FuzzyTargeting (since it finds things too close to the entity to be useful). Fixed non path aware to use custom LookControls.
Jonathan Thomas authored -
Fixing crash when displaying message on LeadPlayerGoal, to run the generateMessage in a scheduler (after 1 tick), and not in the Goal's tick method.
Jonathan Thomas authored -
New LEAD behavior, to guide a player to a random location (and show message when destination is reached). Updated unit tests to add new LEAD tests.
Jonathan Thomas authored
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