- 08 Apr, 2024 1 commit
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Fixed entity heights for EnderDragon (lowered chat bubble) and fixed tilt calculation to use the padding above the entity height.
Jonathan Thomas authored
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- 07 Apr, 2024 5 commits
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Jonathan Thomas authored
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when sending chunked lite JSON data to new player on server (i.e. someone reconnects or logins in).
Jonathan Thomas authored -
Update player login message from server to be sent in chunks for 32000 characters, to avoid the max String length errors. The client will reassemble all chunks and then load the JSON.
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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- 06 Apr, 2024 3 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 05 Apr, 2024 5 commits
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Jonathan Thomas authored
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- Drawing dynamic friendship status on chat bubble. - Removing friendship status from text bubble backgrounds
Jonathan Thomas authored -
Jonathan Thomas authored
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Update UI to newest artwork from owlmaddie. Update some X,Y coordinates since a few images changes sizes and locations.
Jonathan Thomas authored -
Jonathan Thomas authored
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- 04 Apr, 2024 3 commits
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Jonathan Thomas authored
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- New method to retrieve and use an Entity Renderer to return the texture path associated with it - Large refactor of entity texture folders and file names to match the Minecraft texture paths.
Jonathan Thomas authored -
- Refactored Goal Adding/Removing to make it more generic - Added enum for Goal Priorities, since an entity can have both Talk and Follow goals at the same time. - Updated Follow goal to no longer look at the player once they reach the player. - Removed slowness status effect, replaced with Talk Goal
Jonathan Thomas authored
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- 03 Apr, 2024 2 commits
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Simplifying character creation, to specify name and type in user message. Lowered chat bubble a bit. New improved user message for system-character prompt. Added lots of examples outputs for system-chat prompt.
Jonathan Thomas authored -
Jonathan Thomas authored
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- 25 Mar, 2024 1 commit
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- active status effects - creative mode & hard-core mode - is Swimming, is on the Ground - Weather: is raining / thundering - Moon phases - World difficulty
Jonathan Thomas authored
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- 24 Mar, 2024 2 commits
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Draw entity custom name above chat bubble / icons. Also, modified the chat bubble graphic to remove "X" icon.
Jonathan Thomas authored -
Inject Mixin to hide custom name from appearing on Entity. We will be drawing the custom name ourselves.
Jonathan Thomas authored
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- 23 Mar, 2024 1 commit
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Jonathan Thomas authored
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- 22 Mar, 2024 1 commit
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Fully integrate loading / saving data when players join the server, by sending a "light" version of the chat data on login.
Jonathan Thomas authored
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- 19 Nov, 2023 1 commit
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Added message history for each entity conversation. Also tweaked the prompts a bit. Feels pretty nice now
Jonathan Thomas authored
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- 10 Nov, 2023 2 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 08 Nov, 2023 1 commit
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Adding S2C messages for client / server sync of chat messages. This should allow full multi-player testing.
Jonathan Thomas authored
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- 07 Nov, 2023 6 commits
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Jonathan Thomas authored
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Prevent spamming of chat generation. Introduced chat status, and now render dotdot button when chat is pending.
Jonathan Thomas authored -
Fixing SHIFT sneak issue that lowers the chat bubble and causes extreme tilt issues when close to an entity.
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 06 Nov, 2023 3 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Lowering the button and chat bubble, and centering start button. Also extending render distance to 9 block radius.
Jonathan Thomas authored
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- 05 Nov, 2023 2 commits
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Jonathan Thomas authored
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Replacing TextRenderer line wrapping with custom java, so both server and client can use it for logic. Show 'start chat' button for entities with no conversation. Show text bubbles once a message is generated. Allow user to page through the messages, 3 lines at a time. Also adding some padding around the text (top and bottom).
Jonathan Thomas authored
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- 04 Nov, 2023 1 commit
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Refactor of ChatGPT thread, connect to C2S packet handling, and initial ChatDataManager class, to keep track of each entity and previous messages.
Jonathan Thomas authored
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