Don't force path aware entities to look at the target while navigating a path (this breaks their ability to jump)
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AttackPlayerGoal.java | Loading commit data... | |
EntityBehaviorManager.java | Loading commit data... | |
FleePlayerGoal.java | Loading commit data... | |
FollowPlayerGoal.java | Loading commit data... | |
GoalPriority.java | Loading commit data... | |
GoalUtils.java | Loading commit data... | |
LeadPlayerGoal.java | Loading commit data... | |
PlayerBaseGoal.java | Loading commit data... | |
ProtectPlayerGoal.java | Loading commit data... | |
TalkPlayerGoal.java | Loading commit data... |