- 07 May, 2024 1 commit
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Attempting to build for minecraft 1.20, 1.20.1, and 1.20.2. Replacing getLiteralString with getString, for compatibility
Jonathan Thomas authored
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- 06 May, 2024 1 commit
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Display actual error message on screen, instead of making players check the log. Message only goes to the player who initiated the error.
Jonathan Thomas authored
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- 01 May, 2024 2 commits
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Adding client language into both prompts, so entities will attempt to speak in the player's language (if valid and possible).
Jonathan Thomas authored -
Updated discord.gg links in error messages with discord.creaturechat.com. Output clickable error message to chat (for ease of use) to player that got error.
Jonathan Thomas authored
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- 30 Apr, 2024 1 commit
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Jonathan Thomas authored
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- 29 Apr, 2024 3 commits
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Jonathan Thomas authored
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Allow auto-generate message to run up to 3 times on an Entity before they will stop responding... a normal message will reset the counter and allow them to react again.
Jonathan Thomas authored -
Updating system-chat prompt to include new class, skills, and background attributes, removing age, and rearranging them to match the character creation prompt. Also adding "Current " in front of Health and Hunger attributes.
Jonathan Thomas authored
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- 24 Apr, 2024 3 commits
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Jonathan Thomas authored
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Small refactor to entity character sheet context, and prompt - insert each line separately, instead of the entire character sheet. Added entity_health as well.
Jonathan Thomas authored -
- Made a generic enum to ask for specific random phrases - Inject new random frequency term + random adjective when generating a new character, to give more randomness to the model.
Jonathan Thomas authored
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- 23 Apr, 2024 1 commit
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Large refactor of clientPackets and serverPackets, to gather all network code into a more sane place.
Jonathan Thomas authored
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- 22 Apr, 2024 1 commit
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Jonathan Thomas authored
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- 21 Apr, 2024 3 commits
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Jonathan Thomas authored
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- Added player face to player chat bubbles - Added placeholder player text-top UI graphic (no friendship) - Reduced ticks visible per page of player messages - Changed PlayerMessage to extend EntityChatData, for simplicity
Jonathan Thomas authored -
- Added additional truncate logic, to ensure all messages are limited to 512 characters - Added new PlayerMessageManager to keep track of currently visible player messages, to soon be displayed temporarily
Jonathan Thomas authored
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- 20 Apr, 2024 1 commit
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- Broadcast this new playerId along with the chatData
Jonathan Thomas authored
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- 16 Apr, 2024 2 commits
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- Clear previous messages, if character sheet is empty (i.e. test mode) - Refactor out generate_chat() and generate_character() so they can be called from different packets more easily - Don't allow chats with entities that have no character sheet generated - keep trying to generate a new character sheet (needed for test mode) - Don't ever set "N/A" as an actual customName
Jonathan Thomas authored -
- HIDDEN chat bubbles will become visible again when clicked again - Added new setStatus packet to update chat status between DISPLAY and HIDDEN
Jonathan Thomas authored
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- 15 Apr, 2024 1 commit
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- Added new keyboard icon - owlmaddie art, as a chat bubble at the end of a chat message - Removed ChatStatus.END, and replaced the logic with isEndOfMessage() function
Jonathan Thomas authored
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- 13 Apr, 2024 1 commit
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- Load API url, key, model, and other settings from config file (creaturechat.json) - Expanded our Config class to include other API settings, such as context length and output length. - Include 20 generated funny error messages
Jonathan Thomas authored
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- 11 Apr, 2024 1 commit
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Refactor controls classes into new package, and add custom speed settings for Illagers and WanderingTraders
Jonathan Thomas authored
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- 10 Apr, 2024 3 commits
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Jonathan Thomas authored
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Adding new mixin to dynamically affect how the canTarget method works on LivingEntities. This prevents them from targeting any Player users if the friendship score > 0. Also changed behavior of Follow to pause when they are near the player, allowing other goals to run.
Jonathan Thomas authored -
Adding custom entity speed adjustments for a variety of Enties, that follow too slow or too fast. Most work fine with a speed of 1.0 though.
Jonathan Thomas authored
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- 08 Apr, 2024 3 commits
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Improved Attack AI to run towards the player, slow down, leap and attack. The player can now sprint to outrun the attacking entity.
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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- 07 Apr, 2024 1 commit
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Jonathan Thomas authored
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