- 04 Aug, 2024 1 commit
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New LEAD behavior, to guide a player to a random location (and show message when destination is reached). Updated unit tests to add new LEAD tests.
Jonathan Thomas authored
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- 12 Jul, 2024 1 commit
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Update system-chat, remove syntax example, change USER/ASSISTANT to PLAYER/ENTITY, simplify FLEE and PROTECT behaviors.
Jonathan Thomas authored
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- 08 Jul, 2024 1 commit
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- Added new LLM tests for UNFLEE - Fixed certain behaviors from colliding with others (i.e. mutual exclusive ones)
Jonathan Thomas authored
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- 03 Jul, 2024 2 commits
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Added `PlayerBaseGoal` class to allow **goals/behaviors** to **continue** after a player **respawns** / logs out / logs in. Fixed teleport issue to be closer to player position, and fixed a regression caused by teleport that stopped following entities that were too far away.
Jonathan Thomas authored -
- New PROTECT behavior - Native ATTACK abilities - Improved FOLLOW (with teleportation) - Improved FLEE (more random, more reliable)
Jonathan Thomas authored
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- 14 Jun, 2024 2 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 12 Jun, 2024 1 commit
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- new junit test module - 4 initial tests for attack, follow, and flee - improved regex to support <behavior> or *behavior* - improved message cleaning - refactor of HTTP requests to remove some Minecraft and Fabric specific imports
Jonathan Thomas authored
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- 02 Jun, 2024 3 commits
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Jonathan Thomas authored
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- Large prompt refactor for system chat message
Jonathan Thomas authored -
Madeline Thomas authored
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- 01 Jun, 2024 2 commits
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Madeline Thomas authored
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Madeline Thomas authored
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- 29 May, 2024 3 commits
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Jonathan Thomas authored
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Madeline Thomas authored
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Madeline Thomas authored
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- 01 May, 2024 1 commit
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Adding client language into both prompts, so entities will attempt to speak in the player's language (if valid and possible).
Jonathan Thomas authored
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- 29 Apr, 2024 1 commit
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Updating system-chat prompt to include new class, skills, and background attributes, removing age, and rearranging them to match the character creation prompt. Also adding "Current " in front of Health and Hunger attributes.
Jonathan Thomas authored
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- 28 Apr, 2024 1 commit
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Jonathan Thomas authored
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- 24 Apr, 2024 1 commit
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Small refactor to entity character sheet context, and prompt - insert each line separately, instead of the entire character sheet. Added entity_health as well.
Jonathan Thomas authored
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- 21 Apr, 2024 1 commit
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Jonathan Thomas authored
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- 08 Apr, 2024 1 commit
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Jonathan Thomas authored
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- 07 Apr, 2024 2 commits
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system-chat prompt engineering, to prevent output of ...response..., and give a more clear output syntax example.
Jonathan Thomas authored -
Jonathan Thomas authored
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- 06 Apr, 2024 1 commit
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Added a new FleePlayerGoal, if an entity feel scared or threatened by the player. They run away at 1.5x speed. Also updated the system-chat examples to provide a more sequential list of messages.
Jonathan Thomas authored
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- 03 Apr, 2024 1 commit
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Simplifying character creation, to specify name and type in user message. Lowered chat bubble a bit. New improved user message for system-character prompt. Added lots of examples outputs for system-chat prompt.
Jonathan Thomas authored
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- 26 Mar, 2024 1 commit
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Adding friendship property to entities, and update value when FRIENDSHIP behavior is updated. Clamp range to -3 to 3.
Jonathan Thomas authored
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- 25 Mar, 2024 4 commits
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Jonathan Thomas authored
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Added goals for "FOLLOW" and "UNFOLLOW", so Mob Entity types will follow the player. Refactored some code, to make this cleaner. GPT 3.5 still struggles to output the behaviors correctly, so I updated to GPT 4 Turbo.
Jonathan Thomas authored -
Improve chat prompt to include behaviors: <FOLLOW> <FRIENDSHIP> <UNFOLLOW>, etc... Added code to detect separate these behaviors from the cleaned message. Also, better detection of character sheets (making the - optional).
Jonathan Thomas authored -
- active status effects - creative mode & hard-core mode - is Swimming, is on the Ground - Weather: is raining / thundering - Moon phases - World difficulty
Jonathan Thomas authored
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- 23 Mar, 2024 1 commit
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Improve creativeness with chat gpt temperature, improve prompts, better support for GPT 3.5 and 4.0. Update model to gpt-3.5-turbo.
Jonathan Thomas authored
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- 13 Jan, 2024 1 commit
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Integrate experimental quest system message when ChatDataManager is initialized... disabled for now. Integrate item and entity rarity collectors into prompt. Added "JSON mode" for both 3.5 and 4.0 ChatGPT.
Jonathan Thomas authored
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- 27 Nov, 2023 1 commit
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Jonathan Thomas authored
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- 22 Nov, 2023 1 commit
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Jonathan Thomas authored
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- 19 Nov, 2023 3 commits
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Added message history for each entity conversation. Also tweaked the prompts a bit. Feels pretty nice now
Jonathan Thomas authored -
Jonathan Thomas authored
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Created new prompt templates which are loaded from text files, and support for placeholder / replacements. Also, added in player and entity context as an experiment.
Jonathan Thomas authored
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