Investigating curseforge deploy issue #1
Status | Job ID | Name | Coverage | ||||||
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passed |
#38963
minecraft
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build_mod |
02:24
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Test | |||||||||
manual |
#38964
minecraft
allowed to fail
manual
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gpt-3.5-turbo |
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manual |
#38965
minecraft
allowed to fail
manual
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gpt-4o |
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manual |
#38966
minecraft
allowed to fail
manual
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llama3-8b |
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Deploy | |||||||||
failed |
#38967
minecraft
allowed to fail
manual
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CurseForge |
00:08
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Deploy
CurseForge
- Improved **FLEE** behavior, to make it more reliable and more random.
- Improved **FOLLOW** behavior, support **teleporting** entities (*Enderman, Endermite, and Shulker*)
- Refactored **ATTACK** behavior to allow more flexibility (in order to support PROTECT behavior)
- Updated `ServerEntityFinder::getEntityByUUID` to be more generic and so it can find players and mobs.
- Added `PlayerBaseGoal` class to allow **goals/behaviors** to **continue** after a player **respawns** / logs out / logs in
- When chat bubble is **hidden**, do **not truncate** long names
ERROR: Changelog contains UNRELEASED. Please finalize the changelog before deploying.section_end:1720065796:step_scriptERROR: Job failed: exit status 1