- 07 May, 2024 2 commits
-
-
Attempting to build for minecraft 1.20, 1.20.1, and 1.20.2. Replacing getLiteralString with getString, for compatibility
Jonathan Thomas authored -
Removing API keys from appearing on screen during commands or outputting in log files, for better security.
Jonathan Thomas authored
-
- 06 May, 2024 2 commits
-
-
Jonathan Thomas authored
-
Display actual error message on screen, instead of making players check the log. Message only goes to the player who initiated the error.
Jonathan Thomas authored
-
- 01 May, 2024 2 commits
-
-
Adding client language into both prompts, so entities will attempt to speak in the player's language (if valid and possible).
Jonathan Thomas authored -
Updated discord.gg links in error messages with discord.creaturechat.com. Output clickable error message to chat (for ease of use) to player that got error.
Jonathan Thomas authored
-
- 30 Apr, 2024 2 commits
-
-
Jonathan Thomas authored
-
Jonathan Thomas authored
-
- 29 Apr, 2024 4 commits
-
-
Jonathan Thomas authored
-
Allow auto-generate message to run up to 3 times on an Entity before they will stop responding... a normal message will reset the counter and allow them to react again.
Jonathan Thomas authored -
Fix concurrent and consistency issues when adding, removing and moving goals on Entities. Removing local Map and utilize goalSelector directly as ground truth.
Jonathan Thomas authored -
Updating system-chat prompt to include new class, skills, and background attributes, removing age, and rearranging them to match the character creation prompt. Also adding "Current " in front of Health and Hunger attributes.
Jonathan Thomas authored
-
- 28 Apr, 2024 2 commits
-
-
Update ServerPackets.java to simplify the character creation prompt, removing biome and entity Type - so we get more authentic characters.
Jonathan Thomas authored -
Jonathan Thomas authored
-
- 26 Apr, 2024 2 commits
-
-
Jonathan Thomas authored
-
Jonathan Thomas authored
-
- 25 Apr, 2024 2 commits
-
-
Jonathan Thomas authored
-
Jonathan Thomas authored
-
- 24 Apr, 2024 4 commits
-
-
- Allow entity to respond to being handed an item automatically (limit 1 time), if they already have a character sheet. NOTE: They must need the item and accept it.
Jonathan Thomas authored -
Jonathan Thomas authored
-
Small refactor to entity character sheet context, and prompt - insert each line separately, instead of the entire character sheet. Added entity_health as well.
Jonathan Thomas authored -
- Made a generic enum to ask for specific random phrases - Inject new random frequency term + random adjective when generating a new character, to give more randomness to the model.
Jonathan Thomas authored
-
- 23 Apr, 2024 2 commits
-
-
- Add new packet messages for Open UI, Close UI, and Sync UI status to the client - Render ... animation above player heads who have the Chat UI open - Added removed() method to Chat UI screen, so it always gets called, even when a player logs off - Chat screen now sends messages to server with open/close status
Jonathan Thomas authored -
Large refactor of clientPackets and serverPackets, to gather all network code into a more sane place.
Jonathan Thomas authored
-
- 22 Apr, 2024 3 commits
-
-
Fixed permissions on commands, so only help command can be run by all users. All other commands require op (level 4 permission). Also added more debug log output from commands, so it's logged on the server when a command is run.
Jonathan Thomas authored -
Jonathan Thomas authored
-
Jonathan Thomas authored
-
- 21 Apr, 2024 4 commits
-
-
- Removing example mixins (from Fabric starter project) - Replacing old screenshots - Added Discord invite link to README
Jonathan Thomas authored -
Jonathan Thomas authored
-
- Added player face to player chat bubbles - Added placeholder player text-top UI graphic (no friendship) - Reduced ticks visible per page of player messages - Changed PlayerMessage to extend EntityChatData, for simplicity
Jonathan Thomas authored -
- Added additional truncate logic, to ensure all messages are limited to 512 characters - Added new PlayerMessageManager to keep track of currently visible player messages, to soon be displayed temporarily
Jonathan Thomas authored
-
- 20 Apr, 2024 1 commit
-
-
- Broadcast this new playerId along with the chatData
Jonathan Thomas authored
-
- 16 Apr, 2024 2 commits
-
-
- Clear previous messages, if character sheet is empty (i.e. test mode) - Refactor out generate_chat() and generate_character() so they can be called from different packets more easily - Don't allow chats with entities that have no character sheet generated - keep trying to generate a new character sheet (needed for test mode) - Don't ever set "N/A" as an actual customName
Jonathan Thomas authored -
- HIDDEN chat bubbles will become visible again when clicked again - Added new setStatus packet to update chat status between DISPLAY and HIDDEN
Jonathan Thomas authored
-
- 15 Apr, 2024 1 commit
-
-
- Added new keyboard icon - owlmaddie art, as a chat bubble at the end of a chat message - Removed ChatStatus.END, and replaced the logic with isEndOfMessage() function
Jonathan Thomas authored
-
- 13 Apr, 2024 3 commits
-
-
- Load API url, key, model, and other settings from config file (creaturechat.json) - Expanded our Config class to include other API settings, such as context length and output length. - Include 20 generated funny error messages
Jonathan Thomas authored -
Updating commands to add optional --config server, or --config default. Also adding configuration handler to actually create and load config files.
Jonathan Thomas authored -
/creaturechat key set <key> /creaturechat url set "<url>" /creaturechat model set <model> /creaturechat help
Jonathan Thomas authored
-
- 12 Apr, 2024 2 commits
-
-
Jonathan Thomas authored
-
Jonathan Thomas authored
-