1. 18 Aug, 2024 1 commit
  2. 07 Aug, 2024 1 commit
  3. 06 Aug, 2024 2 commits
  4. 05 Aug, 2024 3 commits
  5. 04 Aug, 2024 3 commits
  6. 15 Jul, 2024 1 commit
  7. 07 Jul, 2024 1 commit
  8. 03 Jul, 2024 5 commits
  9. 30 Apr, 2024 1 commit
  10. 29 Apr, 2024 1 commit
  11. 26 Apr, 2024 1 commit
  12. 25 Apr, 2024 1 commit
  13. 24 Apr, 2024 1 commit
  14. 21 Apr, 2024 1 commit
  15. 12 Apr, 2024 1 commit
    • - Renamed lookAtEntity to lookAtPlayer · ee52fb31
      - Added custom SquidEntity support for lookcontrols (fixing squid issues with following and looking at player)
      - Refactored look controls to be simpler and easier to modify
      Jonathan Thomas authored
  16. 11 Apr, 2024 1 commit
  17. 10 Apr, 2024 3 commits
  18. 09 Apr, 2024 1 commit
  19. 08 Apr, 2024 1 commit
  20. 07 Apr, 2024 1 commit
  21. 06 Apr, 2024 2 commits
    • Added a new FleePlayerGoal, if an entity feel scared or threatened by the… · 595f1e38
      Added a new FleePlayerGoal, if an entity feel scared or threatened by the player. They run away at 1.5x speed. Also updated the system-chat examples to provide a more sequential list of messages.
      Jonathan Thomas authored
    • Improvements to Goals and Priorities: · d8d4e234
      - Added moveConflictingGoals function (to prevent duplicate goal priorities)
      - Fixed FollowPlayerGoal to not clear the this.targetPlayer variable when stop() is called. This can be temporarily stopped due to a higher priority goal.
      - Updated TALK priority to 2, and FOLLOW priority to 3, for maximum compatability across entities, without overriding their most important survival/attack goals.
      Jonathan Thomas authored
  22. 04 Apr, 2024 3 commits
  23. 03 Apr, 2024 4 commits