- 29 Dec, 2024 1 commit
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Added new lead_friend and lead_enemy particles and sounds, to make it clear when a "lead" behavior begins
Jonathan Thomas authored
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- 25 Dec, 2024 1 commit
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New `/creaturechat story` command to customize the character creation and chat prompts with custom text.
Jonathan Thomas authored
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- 27 Sep, 2024 1 commit
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New animated lead particle (arrows pointing where they are going). New animated attack particles with random # of particles.
Jonathan Thomas authored
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- 25 Sep, 2024 1 commit
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New follow, flee, attack, and protect particles & sound effects. Protect now auto sets friendship to 1 (if <= 0), to prevent entity from attacking and protecting at the same time. Passive entities no longer emit damage particles when attacking, they emit custom attack particles
Jonathan Thomas authored
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- 01 Sep, 2024 1 commit
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Initial custom particles, and a custom particle type and factor for friendship particles (heart and fire)
Jonathan Thomas authored
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- 06 Aug, 2024 1 commit
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Jonathan Thomas authored
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- 04 Aug, 2024 1 commit
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New LEAD behavior, to guide a player to a random location (and show message when destination is reached). Updated unit tests to add new LEAD tests.
Jonathan Thomas authored
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- 12 Jul, 2024 1 commit
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Update system-chat, remove syntax example, change USER/ASSISTANT to PLAYER/ENTITY, simplify FLEE and PROTECT behaviors.
Jonathan Thomas authored
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- 08 Jul, 2024 2 commits
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Updated README.md with new video thumbnail, and simplified text, added spoiler to install instructions
Jonathan Thomas authored -
- Added new LLM tests for UNFLEE - Fixed certain behaviors from colliding with others (i.e. mutual exclusive ones)
Jonathan Thomas authored
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- 03 Jul, 2024 2 commits
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Added `PlayerBaseGoal` class to allow **goals/behaviors** to **continue** after a player **respawns** / logs out / logs in. Fixed teleport issue to be closer to player position, and fixed a regression caused by teleport that stopped following entities that were too far away.
Jonathan Thomas authored -
- New PROTECT behavior - Native ATTACK abilities - Improved FOLLOW (with teleportation) - Improved FLEE (more random, more reliable)
Jonathan Thomas authored
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- 14 Jun, 2024 2 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 12 Jun, 2024 1 commit
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- new junit test module - 4 initial tests for attack, follow, and flee - improved regex to support <behavior> or *behavior* - improved message cleaning - refactor of HTTP requests to remove some Minecraft and Fabric specific imports
Jonathan Thomas authored
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- 02 Jun, 2024 3 commits
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Jonathan Thomas authored
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- Large prompt refactor for system chat message
Jonathan Thomas authored -
Madeline Thomas authored
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- 01 Jun, 2024 2 commits
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Madeline Thomas authored
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Madeline Thomas authored
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- 29 May, 2024 4 commits
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Jonathan Thomas authored
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Madeline Thomas authored
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Madeline Thomas authored
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Madeline Thomas authored
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- 27 May, 2024 2 commits
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Jonathan Thomas authored
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Madeline Thomas authored
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- 26 May, 2024 6 commits
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Madeline Thomas authored
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Madeline Thomas authored
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Madeline Thomas authored
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Madeline Thomas authored
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Madeline Thomas authored
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Madeline Thomas authored
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- 15 May, 2024 1 commit
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- Bucketing a creature now maintains chat history when respawned
Jonathan Thomas authored
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- 14 May, 2024 1 commit
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Jonathan Thomas authored
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- 02 May, 2024 1 commit
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Jonathan Thomas authored
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- 01 May, 2024 1 commit
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Adding client language into both prompts, so entities will attempt to speak in the player's language (if valid and possible).
Jonathan Thomas authored
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- 29 Apr, 2024 1 commit
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Updating system-chat prompt to include new class, skills, and background attributes, removing age, and rearranging them to match the character creation prompt. Also adding "Current " in front of Health and Hunger attributes.
Jonathan Thomas authored
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- 28 Apr, 2024 1 commit
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Jonathan Thomas authored
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- 26 Apr, 2024 2 commits
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Madeline Thomas authored
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Madeline Thomas authored
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