- 14 Oct, 2024 2 commits
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Additional regressions caused by switching from UUID to player's display name (nick). Also, setting "born" and "death" timestamps, and no longer deleting chat data.
Jonathan Thomas authored -
Refactor messages back to a single List<ChatMessage>, but now with a "name" attribute based on Player's display name. This will more easily allow for filtering the list of messages by player name, and also allow for more role playing (i.e. changing nick on a server can change your friendship / message history).
Jonathan Thomas authored
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- 13 Oct, 2024 1 commit
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Jonathan Thomas authored
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- 29 Sep, 2024 2 commits
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Adding timestamps to ChatMessage (long based unix timestamp format), also sets them during migration
Jonathan Thomas authored -
Limiting LEAD particles to 3, and move them further in front of the entity. Also scale LEAD particle smaller.
Jonathan Thomas authored
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- 28 Sep, 2024 2 commits
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Jonathan Thomas authored
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Fixed a bug causing new player data to not be saved (breaking the chat requests). Now new players will always start with the original greeting and be saved in the player data with a new UUID.
Jonathan Thomas authored
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- 27 Sep, 2024 3 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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New animated lead particle (arrows pointing where they are going). New animated attack particles with random # of particles.
Jonathan Thomas authored
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- 25 Sep, 2024 2 commits
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New follow, flee, attack, and protect particles & sound effects. Protect now auto sets friendship to 1 (if <= 0), to prevent entity from attacking and protecting at the same time. Passive entities no longer emit damage particles when attacking, they emit custom attack particles
Jonathan Thomas authored -
Jonathan Thomas authored
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- 18 Sep, 2024 1 commit
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Jonathan Thomas authored
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- 01 Sep, 2024 2 commits
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Initial custom particles, and a custom particle type and factor for friendship particles (heart and fire)
Jonathan Thomas authored -
Small refactor to playerData args, and a fix to prevent "" blank player from being in every entitychatdata. It should only exist with migrated data. Also made the old legacy JSON properties disappear after saving this new data structure.
Jonathan Thomas authored
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- 28 Aug, 2024 1 commit
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Fixing EntityChatDataLight, to correctly inflate from the full EntityChatData instances, including the current playerData.
Jonathan Thomas authored
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- 25 Aug, 2024 1 commit
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More refactoring around PlayerData and player-based friendship. Also, adding in migration of data from entity-based friendship to player-based.
Jonathan Thomas authored
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- 18 Aug, 2024 1 commit
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Large refactor of EntityChatData, EntityChatDataLight, and ChatDataManager. Separating these into smaller, individual files, to make it easier to maintain.
Jonathan Thomas authored
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- 08 Aug, 2024 8 commits
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Fixing deploy scripts for both Modrinth and CurseForge See merge request !17
Jonathan Thomas authored -
Jonathan Thomas authored
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1.1.0 Release w/ Lead behavior See merge request !16
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 07 Aug, 2024 3 commits
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Don't force path aware entities to look at the target while navigating a path (this breaks their ability to jump)
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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- 06 Aug, 2024 9 commits
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Jonathan Thomas authored
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Switch from HashMap to ConcurrentHashMap to prevent an error when saving (while modifying the HashMap)
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Ridable best friends now ignore Tameable entities (dogs, cats, etc... so you can right-click and sit them)
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Best friends are now rideable! Right click with an empty hand. Large refactor of how MobEntity avoids targeting players when friendship > 0.
Jonathan Thomas authored
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- 05 Aug, 2024 2 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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