- 08 Aug, 2024 1 commit
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Jonathan Thomas authored
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- 07 Aug, 2024 3 commits
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Don't force path aware entities to look at the target while navigating a path (this breaks their ability to jump)
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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- 06 Aug, 2024 8 commits
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Switch from HashMap to ConcurrentHashMap to prevent an error when saving (while modifying the HashMap)
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Ridable best friends now ignore Tameable entities (dogs, cats, etc... so you can right-click and sit them)
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Best friends are now rideable! Right click with an empty hand. Large refactor of how MobEntity avoids targeting players when friendship > 0.
Jonathan Thomas authored
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- 05 Aug, 2024 4 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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Reduced # of waypoints to 6 to 20. moveToTarget() every call to tick(). Add particles for debugging LEAD behavior. Switched back to FuzzyTargeting for finding valid positions.
Jonathan Thomas authored
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- 04 Aug, 2024 4 commits
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Limit waypoint locations to 45 degree angle from current direction. Remove FuzzyTargeting (since it finds things too close to the entity to be useful). Fixed non path aware to use custom LookControls.
Jonathan Thomas authored -
Fixing crash when displaying message on LeadPlayerGoal, to run the generateMessage in a scheduler (after 1 tick), and not in the Goal's tick method.
Jonathan Thomas authored -
Jonathan Thomas authored
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New LEAD behavior, to guide a player to a random location (and show message when destination is reached). Updated unit tests to add new LEAD tests.
Jonathan Thomas authored
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- 16 Jul, 2024 3 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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- 15 Jul, 2024 2 commits
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Jonathan Thomas authored
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New S2C packets to send whitelist / blacklist changes on login and after commands are executed. Chat Bubble rendering & interacting is now dependent on whitelist / blacklist config.
Jonathan Thomas authored
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- 13 Jul, 2024 1 commit
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Jonathan Thomas authored
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- 12 Jul, 2024 1 commit
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Update system-chat, remove syntax example, change USER/ASSISTANT to PLAYER/ENTITY, simplify FLEE and PROTECT behaviors.
Jonathan Thomas authored
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- 11 Jul, 2024 1 commit
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Jonathan Thomas authored
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- 08 Jul, 2024 2 commits
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Updated README.md with new video thumbnail, and simplified text, added spoiler to install instructions
Jonathan Thomas authored -
- Added new LLM tests for UNFLEE - Fixed certain behaviors from colliding with others (i.e. mutual exclusive ones)
Jonathan Thomas authored
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- 07 Jul, 2024 1 commit
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- Fixed a **crash with FLEE** when non-path aware entities (i.e. Ghast) attempted to flee.
Jonathan Thomas authored
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- 03 Jul, 2024 6 commits
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Jonathan Thomas authored
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Added `PlayerBaseGoal` class to allow **goals/behaviors** to **continue** after a player **respawns** / logs out / logs in. Fixed teleport issue to be closer to player position, and fixed a regression caused by teleport that stopped following entities that were too far away.
Jonathan Thomas authored -
Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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- New PROTECT behavior - Native ATTACK abilities - Improved FOLLOW (with teleportation) - Improved FLEE (more random, more reliable)
Jonathan Thomas authored
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- 14 Jun, 2024 3 commits
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Jonathan Thomas authored
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Jonathan Thomas authored
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Jonathan Thomas authored
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